Vecna: Eve of Ruin

A narrative account of actual game play

My playing group, with me as the Dungeon Master, have undertaken the Vecna: Eve of Ruin campaign released by Wizards of the Coast in May 2024.

What follows is a narrative style account of that game with each session released weekly as a blog post.

The Characters

Brabara

Human fighter and resident of Neverwinter. Long time member of the City Watch who had recently suffered hard times over the murder of her mother and the subsequent arrest of her husband Tiny.

Ebyn

Shadar-kai divination wizard. Newly arrived in Neverwinter after a period of study at Candlekeep. Haunted by dreams of some terrible future he left the Shadowfell to understand these visions but has had no real success. He came to Neverwinter with no money and few options and joined the City Watch as way of earning some coin.

Seknafret

Human pact of the celestial warlock. She has travelled to Neverwinter from deep within the desert of Anauroch to find lore regarding the magic that keeps the river so warm as to defy the seasons. Her travelling party were brutally killed in a failed kidnapping attempt and Seknafret sought refuge by joining the City Watch hoping to use their resources to find whoever attacked her.

Xalen

Elf rogue and member of the Neverwinter Thief's Guild. A foundling raised within the guild by his foster father, Slippery Pete. Xalen was selected as the liason between the guild and the City Watch.

The Sessions

Vecna: Eve of Ruin | Session 28
A line drawing depicting a dying tree surrounded by rotting fruits.
In which the succulent juices arrive on Krynn to search for the fifth rod piece, and find that cruelty is not unknown in the world of dragon armies.
Vecna: Eve of Ruin | Session 27
A line drawing in black and white showing a portal at the top of a set of stairs with a swirling magical vortex at its centre
In which the Succulent Juices spend some time in Sigil recovering from their ordeals, and make some progress toward some personal goals.
Vecna: Eve of Ruin | Session 26
A black and white drawing of a toy soldier standing next to a dragon with butterfly wings in an underground chamber
In which the Succulent Juices, via the magic of midwinter, enter the witch-queen's domain to rescue Lord Neverember.
Vecna: Eve of Ruin | Session 25
A line drawing of a medieval country estate in winter with a horsedrawn carriage in the foreground.
In which the group attend Lord Neverember's prestigious and exclusive Midwinter Ball.
Vecna: Eve of Ruin | Session 24
A line drawing of a medieval village square showing houses surrounding a central fountain.
In which the Succulent Juices return to Neverwinter and find a wonderful surprise waiting for them. Wonderful for some, of course, less so for others.
Vecna: Eve of Ruin | Session 23
Line drawing of a medieval castle with a smoking volcano in the background. Three armed and armoured guards stand blocking the road leading to the gate.
In which the Succulent Juices infiltrate the Fortress of Kas looking for the Extraplanar Nexus, and a way home.
Vecna: Eve of Ruin | Session 22
Line drawing showing a building in a ruined landscape with an erupting volcano in the background
In which the Succulent Juices find themselves entirely confused about where they are and learn a terrible truth about the place.
Vecna: Eve of Ruin | Session 21
Line drawing of two young children, a boy and girl, in gothic clothing with a creepy three storey house in the background.
In which the Succulent Juices enter Death House to recover the fourth rod piece and find it's often easier to go in than it is to get out.
Vecna: Eve of Ruin | Session 20
A line drawing of a medieval castle on a rocky outcrop with bats flying around its towers.
In which the group come to Barovia, and Xalen gets some long-awaited answers.
Vecna: Eve of Ruin | Session 19
A line drawing depicting a large brain leaving fluid with a glowing gem floating above it.
In which the characters continue their exploration of the ruined colossus and find that the engineers of Cyre left a few surprises for the unwary.
Vecna: Eve of Ruin | Session 18
A line drawing of an armoured figure partially embedded in a mountainside with head and shoulders freed and one arm raised finger pointing at the horizon.
In which the party begin their exploration of the colossus Lando and quickly wonder if they have bitten off more than they can chew.
Vecna: Eve of Ruin | Session 17
Line drawing of a ruined windmill on a hill surrounded by mist.
In which the Succulent Juices travel to Ialos, and learn some uncomfortable truths along the way.
Vecna: Eve of Ruin | Session 16
A line drawing depicting a medieval battlefield strewn with weapons and shields with a ruined keep in the distance.
In which the Succulent Juices traverse the Mournlands in search of the third rod piece and find that it more than lives up to its name.
Vecna: Eve of Ruin | Session 15
A black and white ink drawing of a stone staircase leading up to an arch with a swirl of magic within it.
In which Brabara reaches a conclusion, and the Succulent Juices learn what's next for them.
Vecna: Eve of Ruin | Session 14
A black and white line drawing depicting a dinosaur looking creature inside a cavern made of flesh.
In which the group meet the captain of the Lambent Zenith and learn that not everything is exactly as it seems.
Vecna: Eve of Ruin | Session 13
A line drawing of a wrecked galleon in three parts floating in an astral void with small asteroids.
In which the Succulent Juices find the wreck of a spelljamming ship on the corpse of a dead god in the Astral Sea.
Vecna: Eve of Ruin | Session 12
A line drawing depicting an underground cavern with a glowing gem suspended in the centre of a web in the background before which stands a terrible hybrid of dragon and spider.
In which the group return to Web's Edge to complete their mission and learn their link to Vecna is more than just a theory.
Vecna: Eve of Ruin | Session 11
A line drawing depicting an underground cavern. Three humanoid skeletons lay on the ground before a reinforced door set into the rear wall.
In which the Succulent Juices travel to the underdark to retrieve the first piece of the artifact known as the Rod of Seven Parts.
Vecna: Eve of Ruin | Session 10
A line drawing of three wizards, a dark-haired woman wearing a witch's hat, a bald man with a goatee, and a blonde-haired woman, are staring astonished at a crystal ball.
In which the juices find that they have become embroiled in something bigger than they could possibly imagine.
Vecna: Eve of Ruin | Session 9
A line drawing of a medieval village square showing houses surrounding a central fountain.
In which the group return to Neverwinter and present their findings to Lord Neverember.
Vecna: Eve of Ruin | Session 8
Line drawing of an underground crypt with a glowing brazier upon an altar beside an ornate memorial.
In which the group explore the Dolindar Family Mausoleum in search of a crevice of dusk to return them home to Neverwinter.
Vecna: Eve of Ruin | Session 7
A line drawing of an outdoor market in a medieval city filled with undead. Bats fly overhead and a crescent moon hangs in the night sky.
In which The Juices find themselves lost in a dark place. Surrounded by enemies they need to keep a low profile to find a way home.
Vecna: Eve of Ruin | Session 6
A line drawing of a graveyard showing a path between a number of ornate mausoleums with a large church in the distance.
In which the group are tasked with rescuing five of Neverwinter's prominent citizens, and they finally choose a name.
Vecna: Eve of Ruin | Session 5
Line drawing of an underground sewer with sun shining through a grate above a winding channel of water.
In which the characters explore the sewers below Neverwinter hunting for the notorious fixer, Bralen Root.
Vecna: Eve of Ruin | Session 4
A line drawing of a medieval stable house with a pair of wagons parked out front.
In which the group return to their duties with the city watch to protect a caravan of dangerous criminals.
Vecna: Eve of Ruin | Session 3
Line drawing of an open book sitting on a wooden desk beside an inkwell holding a quill.
In the year since the events of the last session, the characters have earned a name for themselves as heroic adventurers. Yet they remain troubled by their personal demons and spend a bit of time pursuing their own agendas.
Vecna: Eve of Ruin | Session 2
Line drawing of a medieval city built around a central hill with a castle overlooking the sprawl of houses.
In which the characters are called upon to investigate the disappearance of the Night Watch Commander, and stumble onto something sinister.
Vecna: Eve of Ruin | Session 1
Line drawing of a river port in a medieval city, showing docks, ships, with birds flying overhead.
In which a newly formed squad in the Neverwinter City Watch receive their first assignment.